It’s here! Godsweeper is now available to play, for free, on Kongregate!
I’ll follow up at a later date with a full blog post, but in the mean time point your browsers here and start recruiting those followers!!!
Godsweeper was made available for sponsorship on 31st August, but the game itself has been on FGL since the 19th.
With that in mind, we decided to document our experiences with the service so far:
Each game that is uploaded to FGL automatically generates a thread in the Feedback Forums, this allows players and other developers to play your game and provide feedback before making it available for sponsorship.
When Godsweeper was uploaded, we marked it as being 96% complete and as we have been showing the game at various events during development, we were confident that there would be no major issues. Thankfully we were right!
A few suggestions were implemented, and one bug found and fixed. It was certainly worthwhile not activating sponsorship immediately so that we could add a bit more polish to the game.
When uploading your game to FGL you’ll also add an icon, and on each page of the site two random icons will be shown for users to vote on which one they’d be more likely to click through to play.
Our first icon was, in hindsight, pretty plain and although we felt it gave a decent impression of what the game was about, it only received a click percentage of 45.45% from 11 votes.
Because of this, we looked at the top-scoring icons on the site and redesigned our icon based on what we saw. After adding a new icon, we’re now on 64.28% from 14 votes.
To be honest, this still isn’t as high as we’d like it, but an increase of nearly 20% isn’t to be sniffed at.
What would be nice is if you could see which icons yours was placed alongside and which received the vote. Currently there’s no way of telling if you lost out on a click to an icon currently on 80% or 20%.
Finally, each uploaded game shows the number of views it has received, on what date, by whom, and how long they played for.
This has been really interesting to look at, as I’d anticipated that the average play length would be between 5-10 minutes per session. In actual fact the average time is only 03:50, though there have been a couple of players who have played for over 40 minutes in a single sitting.
So that’s our experience of FGL so far, Godsweeper is still in the bidding process so if you do happen to be reading this and you’re from a browser games site looking to sponsor this unique game, check it out here!
On Saturday 31st August, we hit our biggest milestone yet as Godsweeper became available for sponsorship!
Godsweeper is now in the bidding process as we anxiously wait for bids to come in from host sites. It’s a nerve-wracking process and I have to try and stop myself from refreshing the bids page a hundred times a day!
Thankfully, I have Pikmin 3 and Rayman Legends to keep me distracted!
Much of what happens with the future of Godsweeper, and +AsDesigned Games, depends on how the next few weeks go. It’s currently equal parts exciting and terrifying!
Prospective sponsors can find the game on FGL, here
It may technically be four weeks since the last “Weekly Update”, but we’ll gloss over that fact!
Recently at Godsweeper towers, we have been working hard getting a build ready to upload to FGL. We had hoped to have this done last week, but moving house and getting final bugs fixed and polished has taken a little longer than we’d hoped.
What we have achieved however is:
The main bulk of our recent work has been on the online multiplayer, here’s an example menu showing the games you have in progress:
It’s not only the weather that’s hotting up, as Godsweeper development continues apace. This week we:
Next week we’ll be presenting the game at Launch’s Studio Showcase, and as well as being able to play the game if you’re attending, you’ll hear me talk about development so far and our plans for the future.
Remember the Godsweeper scratchcard business cards?
Someone has gone and made a classic minesweeper version. It looks amazingly realistic. I wonder how they were able to get the tiles looking so good as I tried all sorts of ways for the Godsweeper cards!
View the full gallery here: http://imgur.com/a/xc9oK/all
After fun and frolics at Glastonbury (plus a little recovery time) we’re fully back in the swing of Godsweeper development.
Let’s crack on with what we’ve been up to since our last update!
There’s not long to go now until we’re hoping to get a nice polished version submitted to FGL. Exciting times are ahead!
There’ll be more updates to this blog in the coming days, so be sure to follow, bookmark, or set up your RSS!
Until next time, enjoy the sunshine!
Slightly longer than a weekly update this time due to not updating this blog on Friday. Sorry about that!
In the past
week ten days we:
We’d also like to say a huge thanks to Ash Morgan, Sam Mottershaw, and everyone else who made GameDev Rezzed such an awesome evening. If you’ve never been to a GameDev event before you ought to rectify that as soon as possible!
There won’t be much activity on this blog over the next week as half the team (Adam) is away at Glastonbury. I’m sure if you ask Joel nicely he’ll let you know what he’s working on though if you feel withdrawal symptons!
Have a great week all!